Animation
OTL AICHER 1922–1991
There are many ways to go about communicating a humanizing quality or design philosophy of Otl Aicher in one minute. Some of my initial themes I envisioned had to do with Aicher’s focus on rationalism and utilitarian design, his profilic career and expertise in and out of design (breadth), his pictograms and their influence, and his work as the Design Commissioner of the 1972 Games.
Sourcing videos
The core challenge I faced with this video project was the first step — sourcing good audio footage from my designer. I scoured the internet for any interview footage and found several promising ones, but not without uncertainty due to the very real language barrier. (An important note: Otl Aicher was German and did not speak any English)
I kept a running list of links that felt promising for the following uses: potential audio clips, potential background music considerations, existing videos about Aicher for reference/inspiration, and potential video footage clips.
Translation
The running list of videos became a list of “potentially-useable” audio footage. I relied a lot on Youtube’s auto-translate feature and plugging in jank transcriptions into Google Translate to determine a reasonable-sized list for translation.
After lots of begging via emails and generous help from CMU language professors, I was able to find a student who was willing to transcribe and translate the videos I found. He even kindly answered all my annoying questions.
Though there were a good amount of videos made about Aicher’s work (particularly the 1972 Olympics, understandably), there didn’t seem to be many that focused on Aicher himself — material that would humanize him and describe his design philosophy. Unfortunately, I was only able to come to this conclusion after all 11 pages of the translations were completed (thank you so much, Wilson!)
With the German clips “resolved,” I next had to figure out how to combine these with English clips I had to make a complete audio track. Some considerations/challenges I had going into this process:
- How do I represent Aicher’s personality while maintaining effective and clear communication of Aicher as a whole?
- The order of clips and how that changes how the audience feels about my designer
- The necessity of historical context — how much do I include? Is it important to understanding Aicher’s work?
- Handling the wide breadth of work in Aicher’s design career — from corporate branding projects to iconography to the 1972 Olympics, Aicher was very prolific which made me intentionally consider which works to include in a short video
Determining narrative
Looking at the quality of video footage I was able to collect, and the appropriateness of the translated footage, I was able to come to a few ideas about potential foci and narratives of my final video. After lots of mental wrestling, I decided to use Figma to easily move around audio clips, color- coded by its source and its language.
The most promising audio clips seemed to lean towards an objective overview (almost documentary-esque) of Otl Aicher: The World audio article, FSB panel discussion part 1. Out of all the
As I got a better understanding of the focus
Storyboarding
overview
representing the swastika
insert rough animated storyboard
second half: more detialed, animation workflow
Audio
Converted audio combo → personal script
Had Caitlyn narrate! ❤ love u caitlyn
→ final narrative: comparing berlin olympics (old germany) with munich olympics by following the geometric man aka Otl Aicher
Feedback
- dry audio: too informational
- visuals might have to carry audio
- try to convey “human” of the designer
— -
Arrange diff. combinations of audio → 2 iterations using podcast audio, German intro info about Aicher, and Aicher interview audio
Simultaneously generated storyboard to imagine visual opportunities with content
Feedback;
variety of voices is distracting, voice is too dry
→ craft custom script, have peer narrate
→keep aicher’s voice at the end
—
- edited script
- got caitlyn to narrate
- edited quality of voice
- matched music to audio: 2 iterations
Feedback:
→ adjust levels, music too loud
→ too long, try cutting down
—
Animation
- cut down 20 seconds of audio
- beg half of storyboards to music
- animated german committee and beginning historical footage
Feedback:
- mostly to keep going
- characters may be too cute
—
- adjusted levels
- more progress
Video Production
A lot of my prep work with documenting music, curating “a kit of parts”, and linking all “potentially-useful” videos on a Google doc came in handy while I was animating.